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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 09 October 2011 at 1:42pm
Amidar and Zoo Keeper Completed
Well it took a bit longer than I anticipated but I've now surpassed the 100k threshold for the first time on both Amidar and Zoo Keeper! Both achievements were recorded and I'll get the videos along with some gameplay tips online ASAP, but in the meantime here's some pictures of the high score tables from both games...

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 10 October 2011 at 10:27pm
Week 3 Summary
Here's the summary for the past seven days…


Last week was generally a bit of a slow one, with not a lot of progress made on many games. The main reason for this was my focus on reaching 100k on Amidar and Zoo Keeper, which was finally achieved on Saturday night.

Aside from that the only notable increases occurred on Dragon Spirit and Contra, though I've also managed to surpass 30k on both Donkey Kong Jr and BurgerTime, something I thought was impossible just a couple of weeks ago!
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I've realised that since I started the challenge there are still around a dozen games from my list that I haven't even tried to better the scores on, such as Lady Bug, Commando and Scramble. So my aim for this week is to try and improve my scores on at least a few of those.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 17 October 2011 at 11:17pm
Anna's Achievement
Well I've had a crap week with my attempts at high scores, so I thought I'd share a story about my girlfriend Anna's exploits instead.

Anna doesn't play many games but after we visited the legendary Funspot arcade last year she became a big fan of Universal's Cosmic Alien. Ever since, she's been gradually working on improving her score on this game (which incidentally I absolutely suck at!) and had achieved a personal best of just over 12,700.

This past weekend she unfortunately had an accident and broke her wrist. Once she was back home and recovering I joked that her gaming career was effectively over since she now had only one usable hand (her left) and games like Cosmic Alien require two. Never one to shy away from a challenge, she decided to try playing the game by using her left thumb and forefinger to move the ship and her little finger to fire…


Imagine our surprise when after just a couple of attempts she not only mastered this new style of playing but completely smashed her existing high score, improving by nearly 5,000 points!



So congratulations to her for making the best of a bad situation, but can you imagine how ashamed I feel? I now cannot get close to a score set by a girl with one arm…
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pacman83 Quote  Post ReplyReply Direct Link To This Post Posted: 18 October 2011 at 2:46pm
Do you realise how lucky you are Mat having a girlfriend that can do multiple things with one hand Wink
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Current Perfect Pac Man progression - 3,333,270 (lost 1 life) Perfect eat. Play Blackpool - 04/05/14
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 18 October 2011 at 4:21pm
LOL I'm sure she'd be delighted to hear you say that Jon!
The 100k Challenge - 40 Arcade Classics. 2 MAME Cabs. 1 Average Gamer.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 18 October 2011 at 4:52pm
Week 4 Summary
Here's the update for the past week…


Frankly last week was underwhelming to say the least. While I did make moderate progress on games like Commando, Pac-Land and Green Beret, there were no status upgrades at all. Added to that was the frustration of failing to improve scores on Nibbler, Lady Bug, Ghosts n Goblins and Joust despite several attempts. Pants!


In my defence I spent a lot of free time last week proof-reading the programme for the imminent Replay Expo. Also, I did have a heavy night out drinking followed by having to look after a broken girlfriend at the weekend, so my gaming time was significantly reduced!

This week I hope to put a few more hours in, especially as we're having an 80's themed gaming party next weekend where I can show off some skills! My intention is to try and reach a consistent performance level on the classic games such as Dig Dug, Donkey Kong and Pac-Man.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 19 October 2011 at 11:12pm
The JAMMA+ Juno First Challenge
As an aside to my usual gaming exploits, over the next couple of weeks I'll also be putting some time into Konami's Juno First. Arcade collectors site JAMMA+ is running a friendly competition with the aim of getting the highest score on the game by the end of October.

I already know I have no chance of winning this as several astonishing scores of over 500k have already been logged, but I'm hopeful of putting in a reasonable showing. My best so far is 169,200 so some serious improvement is required if I'm to break into the top ten!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 19 October 2011 at 11:22pm
Out with the Crap!
I've made a decision - two games on my list have got to go. It's not necessarily because they are too hard. It's actually because having played them a bit over the last few days, I realised I utterly hate them both! If a game's no fun then there's no enjoyment to be had from slogging away at it, so two space shooters are being bumped off the list.

First to go is Namco's tedious vertical scroller Xevious. I'm pretty sure that if I persevered I could reach 100k on this, but it's such a boring game I just don't want to waste any of my life playing it! So off it goes, to be replaced by Taito's hack and slash platformer Rastan.


Also being dumped is Phoenix. Now given that my current top score on this is under 7,000 then I'd probably never reach 100k anyway, but again I just don't like the game and the thought of playing it for what must be hours to reach any kind of decent score fills me with horror. In its place comes a bit of a left-field choice, Sanritsu's Van-Van Car, chosen purely on the basis that I could get over 40,000 points on my third go so it can't be too hard to reach the target score!



So it's two games out, two games in, and a new look to my scoresheet...

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pacman83 Quote  Post ReplyReply Direct Link To This Post Posted: 20 October 2011 at 5:07pm
Don't agree with you there Mat. Those are 2 great games in my eyes and especially Phoenix, is a classic.
Fair enough, Xevious could be a little tedious to some and Phoenix is, in most gamers accounts, very tough. 100k is a steep slope for Phoenix, but I felt that it was a good choice and that score is a true test of skill. Anyways, good luck with the new ones Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 20 October 2011 at 7:17pm
Pac-Man Powered Up; Mr Do... Done!
Well I'm definitely having a better week! As I mentioned in an earlier post, I'm focussing on the classics this week and I started with Pac-Man. After almost reaching 50k a couple of weeks ago I wondered if I'd ever reach that milestone again, and after three or four credits where I lost a life on the first level, I had as good as given up. I then had the game of my life so far, managing to last until the fifth level without losing a life and almost getting perfect points on the second stage, just missing one ghost. Ultimately I got to level 9 and was a little disappointed not to surpass 75k in the end. That said, my score of 71,330 was very pleasing!


Next I tried my hand at Mr Do! I had achieved a score of over 90k just once in the past but since then I had barely got close, with many scores barely passing 60,000. After a number of frustrating attempts I decided to have one more go last night, changing my gameplay tactics slightly, and clocked up a very satisfactory 125,200 points, thus completing the challenge for that game!



I wasn't really expecting to reach 100k so I didn't capture the achievement on video, but I may have another go to try and record some of the techniques I used. In a nutshell though, for the first few levels I concentrated on crushing multiple enemies with a single apple, which yields a lot of points, followed by clearing the majority of cherries and zapping the bonus letter dude from the top of the screen. On later levels when the red enemies get too fast, my focus changed to getting rid of them as quickly as possible before gathering up all the cherries. I don't think it's the best tactic but it certainly worked for me!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pacman83 Quote  Post ReplyReply Direct Link To This Post Posted: 20 October 2011 at 8:11pm
Great scoring on Pac Man ! Clap
I can see you ran for the powerpill straight away on your last life and used the tunnel for the next. On the first Galaxian (1st split time blue) leave the powerpills to the end. These are then used for a 'scatter' reversal enabling you to then utilise the tunnels to the next powerpill for another reversal and so on. With some very basic grouping Mat, you'll do really well on this game.
For someone who hardly plays Pac Man, that's an incredible acomplishment averaging 8k for each board ! WOW Clap


Edited by Pacman83 - 20 October 2011 at 8:12pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 26 October 2011 at 9:38am
Week 5 Summary
A bit of delay this week but here's the latest update:


The most significant score updates were already reported – reaching the 100k mark on Mr Do! And surpassing 70k on Pac-Man. The only other notable improvements this week were a 15k increase on Konami's Road Fighter and a massive improvement on Van-Van Car, pushing the score over 90k. That pretty much proves that it was a rather cheap replacement for Phoenix, but never mind!


This week my aim is to reach 100k on at least one game on my horizontally-aligned MAME cab (all the ones achieved so far have been on the Super Astro Fighter one) and also to try and surpass 35k on at least one of the troublesome ‘red status' games…


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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 30 October 2011 at 12:33pm
Pitfall and DK Jr out of the Red!
As I mentioned in my last update, I was determined to pass 35k on at least one of the games that I've thus far failed to do that on, and yesterday I actually managed it on two of them!

First up was Pitfall II, where I finally got past the first stage of the game and the resulting end of level bonus pushed my high score up to 38,870. As I suspected, progression in this game is simply a matter of working out how to deal with each screen, and there are a few score-increasing tips I'll share at a later date.

The second game was Donkey Kong Jr. After several attempts where I got around 31k each time, at last I worked out the best way to pass the fourth screen and achieved a score of 39,200! The fifth screen (the second ‘chains and locks' level) unfortunately brought me crashing to an abrupt halt and I suspect it will be a while before I push that score much higher!



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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 02 November 2011 at 10:03am
Week 6 Summary
Another delay this week due to being out the last couple of nights, but here's the current state of play:


Unfortunately I didn't manage to achieve another 100k score on any games but aside from pushing two games beyond 35k as mentioned in my last post, I did also move two games into yellow status – Return of the Invaders and Pooyan, with increases of around 7,000 points each.


This week I won't be setting any goals as I'm heading up to Blackpool tomorrow afternoon to help with the preparations for the annual Replay Expo. There's due to be a very impressive line-up of classic arcade cabs there however, so I may try and do a ‘Replay Special' 100k challenge and see what I can achieve on those machines over the weekend...


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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 14 November 2011 at 7:14pm
Game Back On!
Well as predicted in my last post, it's been a quiet couple of weeks, the first of which was spent preparing for the Replay Expo and the second was spent recovering! As a result I haven't been playing any of my challenge games, but that will change from today onwards.

Replay itself was hard work but great fun. I did try to set some 100k scores on a few arcade classics but the closest I got was 76k on Donkey Kong (the Japanese boardset) and a score of over 60k on Pac-Land. I also enjoyed playing Operation Wolf, Robotron, Juno First and the brilliant Terminator 2 pinball machine – all original cabs of course! If you want to see more about Replay and some of the machines that were on offer, check out my YouTube videos.


Also noteworthy was that Anna set a new personal best on Cosmic Alien with a score of 19,070, which surpassed her previous top score by more than 1,500 points and was the first time she had scored over 10k on an original machine. Congratulations!


Now it's back to business and I'm determined to break the 100k barrier on at least one game this week...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 15 November 2011 at 7:29pm
A Plumber with a Sore Head: Mario Bros. Completed!
I decided to focus on reaching 100k on Mario Bros. last night and after a couple of scores in the 70 to 80k range, things came together nicely and I just managed to reach the 100k threshold witha  score of 101,120! I did lose a couple of cheap lives in a row around the 90k mark which left me with just one life remaining, so it was a bit hair-raising at the end.

Once again I was just practising and wasn't really expecting to reach the target score, so there's no video, but to be honest it was hardly a perfect performance anyway. I may record a quick video just to show a couple of scoring techniques, but in all honesty this is a game where concentration and mastery of the controls are far more important than point pressing.


So finally I have reached 100k on one of the games on my horizontal MAME cab. Not sure what I'll be aiming for next but it's already been a good week!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 17 November 2011 at 7:49pm
Invaders Return... Invaders Repelled!
For the second time this week, what started out as a practice session resulted in reaching the 100k scoring target. This time it was Taito's Return of the Invaders, and my score was 103,500.


The key to scoring highly on this one is to trigger the Galaga-esque Challenging Stages, which it would appear can be done on every level by simply leaving a cluster of specific enemies to last. These then morph into a mothership that launches enemies towards you to be picked off at will. However, you can also target the mothership itself to score thousands of points. Once again there's no video of my 100k achievement but I will definitely record one sometime to show how to trigger the bonus stages.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 20 November 2011 at 6:09pm
The Path to Points in Pitfall II
While I'm still nowhere near the 100k mark for Sega's conversion of Activision's classic Pitfall II, I have learned a few ways of maximising points on the first stage of the game. So here are my tips for avoiding danger and getting as many points as possible before entering the titular Lost Caverns…

1.      You get points for simply running, so try to run around as much as possible to boost your score. Bear in mind this approach has to be tempered against the time limit, which is only increased when you pick up treasure.

2.      On any screen where things are falling from the sky (excluding the volcano screens) if you hand around for long enough a bonus money bag will fall from the sky. The location this falls from seems to be pretty static. Money bags give you 1000 points each but more importantly add 30 seconds to your time limit.


3.      On the screens where there are logs rolling towards you and there's a hole in the middle of the screen with a scorpion underneath, I've found that if you start running across the screen immediately you can jump over the first log and fall through the hole and you'll never actually hit the scorpion. It will be close, but you should then run left and pick up the treasure from the preceding screen.


4.      It seems to pay off time-wise to take action straight away. For example on the screen with the swinging ropes you can run and jump on to the first rope as soon as you appear on the screen. Similarly on the screen with the crocodiles you can just start running and jump over them immediately. This is important as you need to keep moving as quickly as possible to avoid running out of time.


5.      When you get to the final screen of the stage, immediately run and jump over the first fireball and fall through the hole in the middle of the screen. Chances are you will probably die due to hitting the bat on the lower half of the screen, but this is actually an advantage as you will restart the screen on the lower part with a full 3 minutes of time. You can then run to the left to pick up a money bag and then go back and finish the stage by collecting the key. You get a bonus for all remaining time so will get way more points this way than if you complete the stage with just a few seconds remaining. Of course you may regret losing that life later on, but by that point you should have got an extra life for reaching 20,000 points so you could just see it as a worthy sacrifice!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 21 November 2011 at 11:04pm
Week 9 Summary
What a week it was! It seems the break I had was a good thing because after a couple of unspectacular weeks I am definitely back with a bang…


The early 100k achievements on Return of the Invaders and Mario Bros were followed by big increases on two of the toughest games in my challenge, taking both out of the red status. First was a 20k boost on Ghosts n Goblins – multiple playthroughs of the first level revealed some high value secrets that pushed my score up to 48,600. As if that wasn't satisfying enough, I then played a few games of Sinistar and managed to get to grips with the asteroid mining, gather enough bombs to dispatch the first level's Sinistar and push my score up to 62,730 which was an increase of nearly 40k! Annoyingly the game won't let me enter my initials on the high score table so I'm just known as ‘A' on that game.


On top of those achievements I also managed to boost scores on Mappy, Dragon Spirit and Hyper Sports by varying degrees, so I'm very happy with the last week's efforts.


This week I'm hoping for more of the same. I'd particularly like to raise my score on Asteroids, which I have been practicing on for the last few weeks with limited success. It would also be nice to see some movement on the games where I haven't yet increased the score since the challenge started – the likes of Lady Bug, Flying Shark and Joust spring to mind.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote witchfinder Quote  Post ReplyReply Direct Link To This Post Posted: 29 November 2011 at 7:54pm
Week 10 Summary
Well compared to last week, this was a bit of a disappointment…


I've decided to add a new stat to the summary which is my average score across all 40 games. This way I can see how close I'm getting to my target and hopefully this will increase each week of course!

With my focus this past week on boosting scores I hadn't improved since the start of the challenge, progress was expected to be modest, and so it was. I did play quite a lot of other games such as Dig Dug, Asteroids and Flying Shark, but failed to improve my scores on any of those games. Consequently the only notable achievement of the week was boosting my score to 44,600 on Joust, taking it from red to orange status.


The only other score boost was Crazy Kong, with an increase of 5,200 points. While this doesn't seem particularly special at first glance, in terms of gameplay it was quite important as I managed to get past the third elevator stage for the first time. Unfortunately the following rivets level saw me lose three lives to some insanely angry fireballs!


You may wonder why Crazy Kong even appears in this challenge as to many people it is just a poor clone of Donkey Kong. However the truth is that unlike many bootlegs of Nintendo's classic, Crazy Kong is actually an officially licensed version and offers different scoring challenges due some of the hammers being inaccessible.

Anyway, this week I'm not setting myself any targets - I'm just going to play the games I most feel like playing and see what happens. Next week's update could therefore be really good or really bad!

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