Capcom Commando |
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grobda
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Topic: Capcom CommandoPosted: 21 August 2011 at 2:03pm |
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PCB had sprites missing, played blind, odd lines here and there looked like remainder of sprite data. Checked schematics found 2 2114 'object rams' at 1A and 2A, output pins looked weak on scope. Replaced these rams and sprites came back, but missing alternate lines; ![]() found another two pages of schematics for object control, and another 4 2114 rams (3H,4H,3J,4J) as mentioned on this repair log - http://www.jammarcade.net/?p=1260 swapped these and now the game works. decided to do them all, as its hard to determine which is causing the problem, plus if ones bad the rest might follow.
Edited by grobda - 21 August 2011 at 2:03pm |
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EQUITES
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My Games Joined: 20 October 2009 Location: Cheshire Status: Offline Points: 3881 |
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Posted: 21 August 2011 at 2:47pm |
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Cool, missing or partial sprites are usually down to RAM on the lower board on Commando, usually caused by overvoltage if more than one RAM is bad. Great work and thanks for sharing.
Edited by Equites - 21 August 2011 at 2:49pm |
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Beaps
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Posted: 29 April 2012 at 12:02am |
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andyman
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6 buttons, it's a fruity My Games Joined: 13 January 2007 Location: COVENTRY Status: Offline Points: 9342 |
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Posted: 29 April 2012 at 12:17am |
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Nope, they're 74138's decoder logic
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1980, I was there, many of you were not :) |
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Posted: 29 April 2012 at 12:20am |
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...and the one above that is a multiplexer. You are looking for a 18 pinned IC, should be marked 2114.
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andyman
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6 buttons, it's a fruity My Games Joined: 13 January 2007 Location: COVENTRY Status: Offline Points: 9342 |
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Posted: 29 April 2012 at 12:21am |
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Haha, I saw two 138's
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1980, I was there, many of you were not :) |
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grobda
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Posted: 29 April 2012 at 12:22am |
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All the 2114s mentioned are on the bottom board
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Beaps
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Posted: 29 April 2012 at 12:30am |
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Ok I will have another look, thanks
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Beaps
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Posted: 29 April 2012 at 1:00am |
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grobda
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Posted: 29 April 2012 at 9:50am |
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those are them, as mentioned before theres also a bank of them in the center-ish of the pcb. check the data i/o lines; a probe might tell you, a scope will tell you. i got my last lot of 2114s off ebay.
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vib_ribbon
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vic rippon My Games Joined: 08 February 2007 Location: Essex Status: Offline Points: 7885 |
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Posted: 29 April 2012 at 11:18am |
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can i ask a question specifically about weak signals?
can a probe indicate this kind of symptom? because sometimes when probing, the hi/lo LED displays a dimmer light than normal. is that considered a weak signal? and is that considered a fault on the IC or is there a reason for this? |
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Games fixed: 001 (green beret) 002 (ikari warriors) 003 (victory road) 004 (sfz2) 005 (double dragon) 006 (final fight) 007 (sky shark) |
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Posted: 29 April 2012 at 11:56am |
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A probe is no good for testing RAMs in-circuit. Pretty much all I use them for is to look for floating pins. A scope will show you if the signal is clean or mashed, a probe will not.
The problem with RAMs is that they will go on and try to operate till the end, just not within spec anymore.
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Posted: 29 April 2012 at 11:58am |
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Andys-Arcade has them in stock;
How is your soldering?
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vib_ribbon
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vic rippon My Games Joined: 08 February 2007 Location: Essex Status: Offline Points: 7885 |
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Posted: 29 April 2012 at 12:23pm |
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thanks for that answer. i looked a little further into dim lights.
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Please don't sell me anymore stuff!
Games fixed: 001 (green beret) 002 (ikari warriors) 003 (victory road) 004 (sfz2) 005 (double dragon) 006 (final fight) 007 (sky shark) |
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Beaps
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Posted: 29 April 2012 at 12:26pm |
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Thanks for this info mate. How is your soldering? Never done it before.... |
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Posted: 29 April 2012 at 12:28pm |
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In that case I strongly recommend that you send the PCB to someone who can, or you WILL damage the PCB.
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lhantz
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Posted: 02 May 2012 at 6:32pm |
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This problem seems to happen a lot with Commando, I would recommend anyone wishing to purchase it, to consider the bootleg version
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grobda
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Posted: 02 May 2012 at 10:08pm |
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bootleg has the same problem
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